![]() Takeuchi had Toshihiko Tsuda create a short film which visualised his idea of the game, a first-person view of a corridor in a derelict house where the character is harassed by a ghostly woman in a dress. #RESIDENT EVIL 7 RENDERDEVICE11 HOW TO#The unease they felt while recording their experiences would serve as insight into how to keep the player feeling tense, as well as inspiration for the Sewer Gators subplot and found footage element. To get inspiration for a realistic derelict house, Nakanishi had the core team tour Osaka for abandoned, supposedly haunted houses. Early-developmentĮarly production began in March with the founding of three departments: Prototype development, art design and engine development, with the intention of creating a playable section of the game. Makoto Kodono was also hired as Project Manager to handle the administration. Takeuchi's core team consisted of Kawata and Tsuyoshi Kanda as producers and Kōshi Nakanishi as director. Reminding himself of his work for the original Resident Evil, Takeuchi wanted the story to be contained within an isolated house, echoing both the original game as well as The Evil Dead, which Masachika Kawata watched for further insight. Online play was rejected due to concerns a two-player horror game would be practical, while an open-world setting was rejected due to the belief that by keeping a more constricted setting it would be of greater visual quality. Focus on atmospheric horror and item management were agreed upon. In the first two months a development team of ten people was formed, and they began listing things what to and not to have in the game, based on Takeuchi asking what Resident Evil meant to them. ![]() He also gave himself the duty of finding a cost-effective solution to art design, the price for AAA development of which was becoming a serious problem for Japanese gaming. ![]() Wanting a new Resident Evil title in development after Resident Evil: Revelations 2's release, the game was greenlit for a second time, now with Takeuchi in charge. On 4 January 2014 Capcom CEO Kenzo Tsuhimoto personally telephoned Jun Takeuchi, who had previously produced Resident Evil 5. An attempted sequel to the game produced by Masachika Kawata in the same style was cancelled in 2013 as a result of this reception. The game, while Capcom's second-highest selling title, received mixed-reception due in large part to its increased focus on gameplay over atmosphere, which alienated older fans of the series. Resident Evil 7: Biohazard's genesis originates with 2012's Resident Evil 6. ![]()
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